Jedi Challenges is smartphone powered augmented reality experience with PvE and PvP Star Wars game play. The full package consisted of a downloadable app, a headset used as projector for the mobile device, and a physical lightsaber. Players have three experiences to choose from: Lightsaber Battles, Holochess, and Strategic Combat
Real-time shader tests for holographic assets under various lighting scenarios and backgrounds.
Real-time shader tests for holographic assets under various lighting scenarios and backgrounds.
Here is game play footage of Lightsaber combat.
This is a conceptual ideas for the Jedi Challenges UI menu. The goal was to have immerse the user as much as possible. This was one of the most difficult elements of the experience to design since very few guidelines existed at the time.
Conceptual ideas for the Jedi Challenges UI menu. The 3D content changed each time the user mastered a level. All of the elements in menu were animated.
Conceptual ideas for the Jedi Challenges UI menu.
Here are a few screenshots Strategic combat gameplay. This 'tower defense' style game play mode could be projected onto any large flat surface. Though it was best played on the floor. Each location was based on a different planet that had a significant battle in a Star Wars movie or TV series.
Here are a few screenshots Strategic combat gameplay.
Here are a few screenshots Strategic combat gameplay on Hoth.
Here are a few game play screenshots from the famous Holochess table top game. Users can play PvE or PVP.
Here are a few game play screenshots from the famous Holochess table top game.
Here are a few game play screenshots from the famous Holochess table top game.
Here are a few game play screenshots from the famous Holochess table top game.
Jedi Challenges. This is design for the Holocron. This is source of the Holographic projection for the game. This device is what the user sees projected over the physical beacon. This design was approved by Lucasfilm.
Sith Challenges. This is a conceptual ideas for UI. The team needed to make something distinct from Jedi Challenges since it was centered around the Jedi visual themes.
Here is captured footage of the Sith Challenges UI menu.
Sith Challenges. This is a conceptual idea our team worked on for a new UI carousel for the sequel to Jedi Challenges.
Sith Challenges. This is a conceptual idea the team design for a Sith Holocron. This is source of the Holographic projection. This design was approved by Lucasfilm.
Sith Challenges. This is a conceptual idea the team design for a 'Sith Master' who guides your through the experience. This character does not exist in the Star Wars so we worked with Lucasfilm to get design approvals.
Sith Challenges. This is a conceptual idea the team design for a 'Sith Master' who guides your through the experience. This character does not exist in the Star Wars so we worked with Lucasfilm to get design approvals.
This is a 3D motion graphic UI menu that was used to connect users to all of the different experiences with Jedi Challenges. The user can navigate the menu by gazing at the pillars and using the button on the lightsaber for affirmation your choice.
Starship Combat was additional PvP mode was created for the Lenovo holographic device. Each player could choose a battle cruiser from the Rebel or Imperial fleet. The goal was to destroy your opponents capitol ship before they destroy yours; using ships turbo lasers or bombing runs with fighters.
Conceptual designs the team develop to visualize what Ship Combat game play could look like.
Conceptual designs the team develop to visualize what Ship Combat game play could look like.
UI designs the team developed to visualize what Ship Combat how game play strategy works.
UI designs the team developed to visualize what Ship Combat how game play strategy works
Game play captured from Starship Combat.
Spotlight. This device was never made it to market. This device Disney's answer to Alexa. These are early concepts the team created to show how users could view visual information within the device.
These are early concepts the team created to show how users could view visual information within the device.
These are early concepts the team created to show how users could view visual information within the device.
These are early concepts the team created to show the potential of how voice activated puzzle games could be played on Spotlight. This concept evolved into a function prototype for internal use.