Microsoft HoloLens
Description
These visual targets were early ideas for different products we exploring for the HoloLens AR headset. The hardware itself was still being developed so many of our prototypes were conceptual to show how AR experiences would overlay on real environments, show user interactions models, play space volumes, etc. One experiences was a ‘tower defense’ style game called Storm the WalI. The other was and Live Sports experience based on F1. I got to work with two amazing concept artists Derek Stenning and Tony Iammarino on these projects.
Role
Art Director
For
Early product explorations and development
Date
June 2012 – Jan 2014