Sorcery

These are examples of the style guides I created to show the new visual direction for Sorcery. Concepts were created of Dylan Scher.

These are examples of the style guides I created to show the new visual direction for Sorcery. Concepts were created of Dylan Scher.

Visual development of the enemy encampment for the Endless Stair map. Concepts were created of Dylan Scher.

Visual development for the Endless Stair map. Concepts were created of Dylan Scher.

Visual development for the Endless Stair map. Concepts were created of Dylan Scher.

Sorcery PS3: Lochbarrow

Sorcery PS3: Lochbarrow

Sorcery PS3: Lochbarrow

Sorcery PS3: Lochbarrow

Sorcery PS3: Lochbarrow

Sorcery PS3: Endless Stair

Sorcery PS3: Endless Stair

Sorcery PS3: Endless Stair

Sorcery PS3: Endless Stair

Sorcery PS3: Endless Stair

Sorcery PS3: Endless Stair

Sorcery PS3: Endless Stair

Sorcery PS3: Faerie Forest

Sorcery PS3: Faerie Forest

Sorcery PS3: Faerie Forest

Sorcery PS3: Faerie Forest

Sorcery PS3: Faerie Forest

Sorcery PS3: Ordale

Sorcery PS3: Ordale

Sorcery PS3: Ordale

Sorcery PS3: Faerie Forest

Sorcery PS3: Faerie Forest

Description

When I joined this project, there was no definitive art style for the game. The developer and the publisher could not agree on a direction, there were several competing ideas which were being used in the game already, lastly the publisher had already a date set to launch the game. Through numerous rapid experiments and late nights we were able to get the publisher to agree with the art style the team proposed.

Role

Art Director

For

Sony Online Entertainment

Date

Aug 2010 – Oct 2011

Type

PS3 Move