Sorcery
Description
When I joined this project, there was no definitive art style for the game. The developer and the publisher could not agree on a direction, there were several competing ideas which were being used in the game already, lastly the publisher had already a date set to launch the game. Through numerous rapid experiments and late nights we were able to get the publisher to agree with the art style the team proposed.
Role
Art Director
For
Sony Online Entertainment
Date
Aug 2010 – Oct 2011
Type
PS3 Move