The Saboteur
Description
This is one my favorite games. It was the first time I was accountable for developing a game entirely from scratch. We started out with a one page brief and our incubations teams desire to not follow in the footsteps of a prototype created by another team in the company. From our small incubation team of six people, we expanded the team to at least 150 plus developers, built a new game engine and editor for an open world game, created an entire new visual style, and original gameplay features in just over four years. It was painful at times but I loved it and I am still so proud of the team who built this product.
Role
Art Director
For
Pandemic Studios, Electronic Arts
Date
Jan 2005 – Dec 2009
Type
XBOX 360, PS3, PC